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They are living, breathing, precision instruments of war. They are experts in the application of violence. The new Medal of Honor is inspired by and developed with actual Tier 1 Operators from this elite community. Players step into the boots of these warriors and apply their unique skill sets to fight a new enemy in the most unforgiving and hostile conditions of present day Afghanistan. The game is a reboot of the series, set in modern-day Afghanistan. The game uses dedicated servers.

The Medal of Honor differs from the previous Medal of Honor installments. The game breaks away from the World War II setting of previous games in the series and is instead set in ongoing War in Afghanistan.

The emphasis is on realism, with EA going as far as to bring in real Tier 1 Operators from the United States military as consultants. It includes the kinds of objectives and tasks issued in real life such as raiding terrorist hideouts, hostage rescues and undercover operations. The single player includes some usable vehicles such as helicopters, jeeps and a quad bike.

Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health power ups. The third is set an equal distance from both spawn points. The Flags that the team holds set the spawn point for their team. Sector Control returns in Warfighter. It is very much similar to the old version. One of the few differences from the version, though, is that the flag that appears on the flagpole is of the country the soldier.

The multiplayer reveal was shown at E3, showcasing parts of the multiplayer. The multiplayer was further shown during the Tungawan Jungle trailer.

Each player chooses the respective country that they favor. Each country class has different perks, secondary weapons, and grenades. Some country classes favor certain player classes. The secondary weapons have unlimited ammunition. Support Actions have been amped up from the previous installment of the game, now consisting of helicopters, unmanned aircraft, weapons. Medal of Honor.

Their health and emblem is in a small toolbar in the top right hand of the screen. Half-Life and more recently Ghost Recon all have one thing in common over and above the simple fact that they are great first-person shooters. All have been incredibly successful of course, all have received the obligatory expansion pack, but in all three cases their respective add-ons have provided a whole lot more than just a collection of disparate and hastily constructed levels.

In the case of Mysteries Of The Sith, LucasArts reached deep into the Star Wars universe and offered an experience far more involving that the original game. Opposing Force turned Half-Life on its head, twisting the focus of the central characters, and Desert Siege simply improved the original game in every respect.

Reload, the first add-on for the inspired Medal Of Honor, hopes to follow in the footsteps of these classic expansions and prove that even gaming perfection relatively speaking can be improved upon. Certainly the developers have a difficult task on their hands. After all, how do you better the game that put a bullet between the eyes of Half-Life, the game that set the benchmark for first-person action for three years? Well, for starters, Reload will introduce a new character.

US Airborne sergeant Jack Barnes. As Barnes, you begin your nine-mission tour of duty the night before Allied Assault's infamous Omaha Beach landing, as you and your band of brothers parachute behind German lines to disrupt Nazi communications before the big day. As some of you will know, the night before was almost as disastrous for the US Army as the day after, and if the developers manage to convey the confusion and carnage only half as successfully as they did for MOH's Omaha Beach level we should be in for a treat.

After that it's off to a seemingly cushy posting in Belgium, where without warning Germany launched a desperate counter-attack through the Ardennes Forest in what has become known as the Battle Of The Bulge. Up against crack SS Stormtroopers and the new King Tiger tanks, the US forces would have been completely routed if it weren't for the weather and the Germans' lack of fuel.

Things won't get any easier when you join up with the Soviets either, as they begin their final advance on Berlin. Heavy street fighting is promised, although if realism is adhered to you can expect to be up against dogs strapped with explosives and year-old boys hastily conscnpted into the Hitler Youth. We might even be allowed to drive a Russian T tank into the burning Reichstag.

EA isn't scrimping on the multiplayer game either. At least ten new multiplayer maps are under construction, with an equal amount of fan-made levels under consideration. As well as traditional deathmatch, assault and team deathmatch modes, we're also promised now multiplayer options, the rumour being that vehicles may be involved. Whatever the case, if EA delivers only half of what they promise, the end of the war can't come soon enough.

Playing A Beta is a risky thing. It's very easy to fall into the trap of thinking what you've got is finished code, especially when things go wrong.

At the time of writing Medal of Honor is due out in just under four months' time, and there's a lot of work to do to make this worthy of the franchise's name. Or at least the first one. Yet there isn't one issue in the beta that can't be fixed, nor is there any question about the game's fundamentals, which are tried, tested and extremely popular. As its being made by the company behind Battlefield, Medal of Honor has a pedigree that makes tills ring around the globe, but in a world where time is limited and a gamer's attention is held by the likes of the Call of Duty franchise and Bad Company 2, it's going to take more than a good reputation to dislodge the behemoths of the military FPS genre.

The multiplayer beta showcased two of MOhfs game modes that'll be on offer when it's released - team deathmatch and an objective-based assault They're both familiar, perhaps overly so. The team deathmatch map is very similar to Modem Warfare's Backlot map, set in a partially constructed section of Kabul.

It plays just as you'd expect - the battle lines shifting constantly and your back needing eternal watching because you never know when an enemy will come from behind to bury a dagger between your shoulder blades.

The second mode is of more longterm interest although it's a clone of Bad Company 2s Rush mode. One team has to defend a location against a perpetually spawning group of attackers.

This mode works just as well as Rush, delivering incredibly tense action interspersed with frequent comedy rag doll trips into the land of the dead.

The beta demonstrates that the fundamentals are being adhered to, so if you liked Modern Warfare and Bad Company 2, you'll like this. As we played an early beta, it's worth stressing that the following criticisms will likely be addressed by DICE over the next few months, but currently they're all relevant. The most obvious problems are the lack of team balancing and restrictions on which team you can join during games.

At one point in a particularly gruelling match, where the team were being spawn-mortared and sniped, a tap of the Tab key revealed the sides were 10 vs 4, in favour of the defenders. The worst thing was, it was still possible for a player to switch sides and make it 11 vs 3. A full server at least guarantees even sides, if the server browser lets you in. During our play test it was flaky, with either the list failing to refresh or the connect button remaining unresponsive.

Once in, there are plenty of ' other niggles plaguing players: a text chat system that freezes the player in place and requires a death to clear it from the screen; no information as to who you've just killed; no information as to which server you're on; a friends system that deletes your buddies when you try to click the join button; and even the lack of information as to your latency.

There might be tonnes of little flaws and oversights that an experienced developer like DICE shouldn't miss - really basic things like the team balancing - but there are plenty of reasons to be positive, because MOhfs foundations are as good as you'll see in any other modern multiplayer shooter. When it works, MOH's reboot is the equal of anything out there, and all of the problems should be fixed by the time the game comes out. They're not crippling flaws, but glitches and oversights that'll likely have been fixed and included by the time you read these words.

When this is the case, we'll be able to get a much better idea of what Medal of Honor is going to be. At the moment, the beta has provided far more questions than answers. The People Behind the scenes on the Medal of Honor project say the game will be split into two distinct parts. Not literally, a la StarCraft II, but there will be two intertwining threads providing "variety" - a similar structure to that seen in Modern Warfare 2.

They'll form a brute-force front-line attack that'll deflect attention away from the second strand, the Tier 1 special forces blokes, who prefer to take things smooth and slow: the 'scalpel' to the Rangers' hacksaw. The room in which us journalists types are hearing all this is relatively plush.

There's also a weird setup with big headphones going on, where the throng have to tune them to a specific frequency in order to hear the in-game audio.

What appears on the screen, once all the headphones business is sorted out, is everything you'd expect from a modern desert-based shooter: it's very sandy and people shout "Tango Down" a lot. This particular presentation is focusing on the US Rangers, a team of regular GI Joes complete with a sickeningly sugary intro video, showing the hero penning a heartfelt note to his sweetie back home who have to get the job done. This mission follows a familiar path - the squad have to take out a machine gun nest that's preventing some allied helicopters from landing.

Destroy the nest, secure the landing site, the usual. What makes the mission more interesting isn't the action, which is fairly routine stuff, but the setting. The accusations of Medal of Honor being a copycat and riding on the coattails of Modern Warfare 2 have been flying about already, but credit has to be given to EA LA - they've done a good job at giving their game a fresh setting.

It seems strange to say this, and it's perhaps something that can only be said once you've seen the game in action, but there's a substantial difference between this game and its rival. An odd thing to say, considering the blatant similarities apparent in this game and Infinity Ward's game. Medal of Honor feels and looks like it's set in Afghanistan, especially when the squad starts making its way through a canyon, flanked by enemies on the surrounding cliffs. In some ways, a fairer comparison would be Bad Company 2, as the in-mission chatter between Medal of Honor's characters evokes that game.



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